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We hold the line
We hold the line








we hold the line

The first one, which unlocks Hayate, isn't too bad, since you can take out your enemies. Magical Battle Arena: There are many such missions in the Lyrical Pack.The King of Fighters: A commonly used tactic against Rugal is to take advantage of his largely reactive AI, getting in a few hits early on, then hanging back and dodging his fireballs until time runs out and you win via having more health.Whoever is closer to the center of the stage when time is called wins the round. Divekick: This is how time overs are settled due to it's one hit kill battle system.

we hold the line we hold the line

This fight is special in that you have to win by time-out Tsubaki's health is low enough that any attack from Noel will down her instantly for a game over. Noel is under explicit orders not to fight at this time. BlazBlue: Chronophantasma: During his briefing, Jin's orders to Noel are to use her power as the Eye of the Azure to observe the Zero-Type Izayoi so Tsubaki can evoke it herself, after being driven to exhaustion by Makoto prior.The final boss of An Untitled Story, after defeating his fourth form, becomes invincible, and the only option is to avoid his attacks until the timer runs out.Dropped eggs slide to the center, and are invulnerable to your flailings with the stick. You fail if any of them reach an exit, but if the time runs out, all stolen eggs are dropped, the creatures leave, and you get a necessary power. In Star Fox Adventures, a mother Thorntail tasks you with keeping any of her eggs from being carried to any of the creatures' entrances/exits within a period of time.Happens in some levels of Soulcalibur Legends, where your allies hold the line to give you time to kill a dragon, liberate a castle, or just get to their position to help.100 years later, the area is overrun with Plight and has flying Guardians patrolling the base of the tower. Sadly, they were quickly overrun and slaughtered. Breath of the Wild allows the player to come across the Akkala Citadel, where the last of Hyrule's knights and soldiers gathered for a last stand against the Guardians after the deaths of the King and the Champions.Skyward Sword has a villanous example, as Ghirahim sends an horde of Bokoblins to try to hold the line against you, as he finishes casting a spell to suck Zelda's spirit out of her body and give it to his master.If you manage to complete both missions, you are rewarded with Romani's Mask. A mission that occurs after that requires you to protect milk jars from a pair of muggers while riding on a covered wagon. You cannot use your sword to defeat them, so you have to be skilled with your bow to succeed. Majora's Mask has an optional mission that requires you to protect a barn against a bunch of otherworldly creatures until the sun rises.The machines breached the final defensive lines mere hours after Zero Dawn had been completed. Literally everyone who could hold a gun was armed and sent to fight the Faro Plague so that Project Zero Dawn could be completed. "Operation: Enduring Victory" was this in the backstory of Horizon Zero Dawn.All you can do is hold them off until morning (They're vulnerable to sunlight), which is about 6 minutes in-game time. Brave Fencer Musashi has the Chapel Battle, where Gingerelle surrounds you with invincible Vambees that kill you instantly if they grab you.ANNO: Mutationem: In the final area, Ann must defend Sigrid from C's attack forces as she channels enough power into her ability to weaken C and expel his other self from his body with a physical form so that it can be destroyed.Strategy games of all kinds love this trope - there are very, very few that do not have an example of a Hold The Line mission. In many cases, there are several lines, and the defining criteria (if neither team manages to break through them all) are usually which team got further or which team got to the same line first. In multiplayer, this mode of gameplay also exists, usually with the teams switching after the attackers win or the timer runs out. Sometimes it might be linked to an Escort Mission, where the player has to escort someone to a location, and then protect them while they, for example, hack into the enemy's computer system. It also crops up in First-Person Shooter games, most commonly as an objective-based multiplayer game mode, though stopping to defend against waves of enemies (most often by way of using mounted turrets with limitless ammo but poor heat management) is also a common occurrence. This is common in Real-Time Strategy, where success usually requires a balance between creating defensive structures and units to protect one's objective, and scouting out and eliminating enemy bases to reduce their number.










We hold the line